Digital Video Effects
RTV1613 — RTV1613
← Course Modules
Course Description
Digital Video Effects teaches graphic design concepts necessary for broadcast and web graphics, applied using industry software for graphic design and motion effects.
Within the SCNS taxonomy, RTV is the Radio and Television prefix. Daytona State publishes this at 3 credits, offered spring, giving approximately 60 contact hours at the prefix convention.
The word doing the work in that description is design. This is not primarily a software course — it is a course in visual communication that happens to move. A lower third that is unreadable at broadcast distance is a failure regardless of how it was animated, and the students who do well here are the ones who take typography, hierarchy, and colour seriously before opening the effects panel.
Daytona State does not publish a lecture and laboratory split for its RTV courses, but the convention across the prefix is consistent: every published RTV course at this institution runs at approximately 20 contact hours per credit (RTV1000 and RTV1510C at 4 credits and 80 hours; RTV2100C and RTV2600C at 3 credits and 60 hours). These are studio and laboratory courses, and the hours reflect substantial hands-on time rather than lecture.
Learning Outcomes
Required Outcomes
- Describe graphic design principles as they apply to moving images.
- Apply visual hierarchy to direct a viewer's attention.
- Select and pair typefaces appropriate to broadcast and web delivery.
- Apply typographic principles: size, weight, spacing, and legibility at distance.
- Apply colour theory and maintain broadcast-safe colour.
- Describe title-safe and action-safe areas and design within them.
- Design for multiple aspect ratios and delivery platforms.
- Create lower thirds, bugs, and identifying graphics.
- Build an animated title sequence.
- Apply keyframe animation and control interpolation.
- Apply easing and timing to produce natural motion.
- Describe and apply the principles of animation to graphic elements.
- Work with layers, precompositions, and nested elements.
- Apply masks and mattes.
- Perform keying on green-screen material and refine the edge.
- Apply motion tracking and stabilisation.
- Composite multiple elements convincingly.
- Integrate graphics with live footage, matching colour and perspective.
- Manage render settings, alpha channels, and output formats.
- Integrate graphics into a non-linear editing timeline.
- Build and reuse graphics templates for consistency across a production.
- Manage project assets and dependencies.
- Work to a brand or style guide.
- Deliver graphics packages on deadline to specification.
Optional Outcomes
- Apply 3D layers, cameras, and lighting in a compositing application.
- Create particle and simulation effects.
- Apply expressions or scripting to automate animation.
- Perform rotoscoping.
- Describe real-time broadcast graphics systems.
- Build a motion graphics portfolio.
Major Topics
Required Topics
- Design principles for moving images
- Visual hierarchy
- Typeface selection
- Typography and legibility
- Colour theory and broadcast-safe colour
- Title-safe and action-safe areas
- Multi-platform and aspect ratio design
- Lower thirds and identifying graphics
- Animated title sequences
- Keyframe animation and interpolation
- Easing and timing
- Principles of animation
- Layers and precompositions
- Masks and mattes
- Keying and edge refinement
- Motion tracking and stabilisation
- Compositing
- Integrating graphics with footage
- Render settings and alpha channels
- Integration with the edit
- Templates and consistency
- Asset management
- Working to a style guide
- Delivery to specification
Optional Topics
- 3D layers, cameras, and lighting
- Particles and simulation
- Expressions and scripting
- Rotoscoping
- Real-time broadcast graphics
- Portfolio development
Resources & Tools
- The programme's own studio, control room, and field kit — by far the most valuable resource here, and the reason to take these courses in person. Book open lab time and use it.
- Television Production Handbook (Zettl) — the standard text for studio and field production.
- Sight, Sound, Motion: Applied Media Aesthetics (Zettl) — why shots work, not just how to get them.
- In the Blink of an Eye (Murch) — short, and the best thing written on why an edit happens where it does.
- Grammar of the Edit and Grammar of the Shot (Bowen) — practical and genuinely useful early on.
- Adobe Premiere Pro, After Effects, and Audition, or DaVinci Resolve — Resolve has a genuinely capable free version, which matters when you are building skills outside lab hours.
- Frame.io, Vimeo, or YouTube for review, delivery, and portfolio hosting.
- NAB Show and SMPTE — where the industry's technical standards and equipment are set out.
- Florida Association of Broadcasters (fab.org) — state industry body, job board, and scholarships.
- NATAS Suncoast Chapter — regional Emmy chapter; student entries are a realistic and well-regarded credential.
- FAA Part 107 study materials (faa.gov) — free, and the certificate is directly marketable.
- Production music libraries and Creative Commons audio — learn to license properly now, because it is unfixable later.
- Typography and design references — Thinking with Type (Lupton) and The Animator's Survival Kit (Williams); the second is about drawn animation and is still the best explanation of timing you will find.
Career Pathways
- Film and video editor — SOC 27-4032.
- Camera operator, television, video, and film — SOC 27-4031.
- Producer or director — SOC 27-2012.
- Broadcast technician / audio-visual technician — SOC 27-4012, 27-4011.
- Sound engineering technician — SOC 27-4014.
- Local television news — the traditional entry route, and still a real one in Florida's many mid-size markets.
- Live sports production — a large and growing Florida sector, from college athletics to professional venues.
- Corporate, marketing, and agency video — where a large share of production work actually is, and frequently the best-paid.
- Houses of worship and non-profits — substantial steady demand for competent live production.
- Government, municipal, and educational channels — stable employment with benefits.
- Theme park and attractions media — a distinctively Central Florida employer.
- Freelance and owner-operator work — common in this field; treat it as running a business.
- Transfer to a bachelor's in telecommunication, digital media, or mass communication — ⚠ confirm which of these courses apply, since technical production credit does not always transfer as major credit.
Special Information
⚠ Restraint is the professional skill here
- The effect that draws attention to itself has usually failed. Broadcast graphics exist to communicate information quickly; a viewer who notices your animation instead of your message has been badly served.
- Legibility beats everything. If the name cannot be read on a phone screen or from across a room, no amount of design quality rescues it.
- Respect title-safe areas. Graphics cropped by a broadcast chain or a platform's overlay are a rookie mistake with expensive consequences.
- Hold graphics on screen long enough to read twice. Designers who know the text always leave it up too briefly.
- Consistency across a package matters more than brilliance in one element. Build templates and use them.
- Match the graphic to the footage. Colour, perspective, grain, and motion blur are what make a composite believable, and their absence is what makes one look pasted on.
- Default settings look like default settings. Linear keyframes and stock transitions read as amateur instantly; easing is most of the difference.
- Render early and often. Discovering an output problem the hour before a deadline is a self-inflicted wound.
⚠ Media management — the footage you did not back up is the footage you lost
- This is the discipline that separates people who finish projects from people who tell stories about losing them. Cards fail, drives fail, and they fail at the worst possible moment.
- Follow 3-2-1: three copies, on two kinds of media, one of them off-site. A second folder on the same drive is not a backup.
- Offload before you leave the location where practical, and verify the copy before formatting anything. Confirm the file count and the total size, and spot-check playback.
- Format cards in the camera, not on the computer, and only after the footage is verified in two places.
- Name files and folders systematically from the first day — project, date, card number, and scene. Renaming after the fact breaks the link between your edit and your media, which is a painful and entirely avoidable failure.
- Keep the camera originals untouched. Edit from copies or proxies; never let an editing application be the only thing that knows where your footage is.
- Log as you go. Notes made on the shoot day cost minutes; reconstructing them from four hours of rushes costs a weekend.
- Label and rotate cards so a full card is never mistaken for an empty one — a reversed card is how footage disappears.
⚠⚠ Copyright, music licensing, and releases — the trap that ends student projects
- You cannot use commercial music. Not thirty seconds of it, not "for a class project," not with a credit line. This is the single most common serious error in student video work, and it is the one that gets a portfolio piece taken down permanently.
- Fair use is a legal defence, not a permission. It is decided case by case, after the fact, by a court — it is not a box you may tick in advance, and relying on it for background music is not a defensible position.
- "Royalty-free" does not mean free. It means a single up-front fee rather than per-use royalties, and the licence still has terms — read what it permits, especially for commercial or broadcast use.
- YouTube's Content ID will find it, automatically and permanently. A muted or blocked video is a portfolio piece you no longer have.
- Get a signed appearance release from every identifiable person on camera — keep a stack of blank forms in the kit bag, because you will need one at a moment you did not plan for.
- Minors require a parent or guardian signature. No exceptions, and this matters constantly in community and school-based shooting.
- Location permission is separate from people permission. Private property needs the owner's consent; many public spaces require a permit for a tripod or a crew.
- Clear the background too. Artwork, logos, posters, and playing music in a shot are all someone's property.
- Use properly licensed libraries — production music libraries, Creative Commons with attribution honoured exactly as the licence requires, or music a composer has given you written permission to use.
- Keep your paperwork with your footage. Releases and licences you cannot produce are releases you do not have. Rule 11 applies — verify current requirements before distributing anything.
⚠ In this field the reel is the credential, not the transcript
- Hiring in production is portfolio-driven. Employers want ninety seconds of your best work and evidence you can be relied on — the degree opens the conversation, the reel gets the job.
- Treat every course project as a portfolio candidate, which means clearing the music and the releases at the time, not the week you apply for work.
- Keep it short and lead with the strongest shot. A reel is judged in the first fifteen seconds, and padding actively hurts.
- Show your actual role honestly. Misrepresenting what you did on a crew project is found out quickly in a small industry.
- Say yes to crew positions on other people's projects. Credits, contacts, and competence all come from the same place, and this industry hires overwhelmingly by referral.
- Reliability is the actual differentiator. People who arrive early, handle gear carefully, and stay pleasant at hour eleven get called back; the ones with better taste and worse habits do not.
- Local news, live sports, houses of worship, corporate video, and municipal channels all hire steadily in Florida and are where most first jobs actually are — not at the networks.
How Florida course levels affect transfer
The first digit of an SCNS number denotes the year of offering, not transferability. Courses at the 1000 and 2000 levels transfer transparently between Florida public institutions, and 3000 to 4000 is unproblematic since both are upper division. The boundary that actually matters is 2000 to 3000, where lower-division credit generally cannot satisfy an upper-division requirement — relevant here because several Florida universities offer upper-division telecommunication and digital media degrees that these courses feed into.
RTV1613 is 3 credits and approximately 60 contact hours, offered spring at Daytona State. Expect graded design and animation projects assessed on communication and craft, not on the number of effects applied.
Motion graphics is one of the most portable skills in this prefix — it is hired in broadcast, agency, corporate, and freelance work alike.