Course Description
Audio Engineering I Laboratory is the hands-on companion to the Audio Engineering I lecture. Where the lecture develops the theory of the modern recording studio — signal flow, the function of each piece of equipment, and session procedure — the laboratory is where students actually operate it: setting up sessions, placing microphones, tracking, editing, and carrying a project through to a finished mix.
Within the SCNS taxonomy, MUM is the Music: Commercial/Music Production prefix, and the L suffix denotes a laboratory-only course. Daytona State publishes it at 2 credits with prerequisite MUM1610 and corequisite MUM2600, offered in spring with a $100 lab fee — the fee reflects genuine studio operating cost. It appears at approximately four Florida institutions.
The laboratory is where the subject is actually learned. Recording is a craft in the strict sense: the theory is necessary and insufficient, and the difference between a student who has read about microphone placement and one who has moved a microphone six inches and heard what changed is not small.
⚠ The same content is packaged three ways in Florida — and the credit totals differ
Audio engineering is one of the clearest suffix-divergence cases in this repository, and the credit consequence is real rather than cosmetic:
- Daytona State splits it: MUM2600 "Audio Engineering I" at 3 credits (lecture) with MUM2600L "Audio Engineering I Lab" at 2 credits as a corequisite — 5 credits in total. The same structure repeats for MUM2601 / MUM2601L.
- Other Florida institutions integrate it as MUM2600C and MUM2601C. This repository carries those at 3 credits — MUM2600C at 60 contact hours and MUM2601C at 72.
So the same subject is 5 credits at one institution and 3 at another. SCNS equivalency does not cross numbers, and the suffix is part of the number. For a transferring student this matters concretely: completing the C-suffixed integrated course does not automatically satisfy a program expecting the lecture-plus-lab pair, and the credit shortfall can require an additional course. Have any transfer evaluated in writing, and read the credit value rather than the title.
Learning Outcomes
Required Outcomes
- Set up and break down a recording session, including patching, routing, and session documentation.
- Trace signal flow through the studio and diagnose a signal path problem systematically.
- Operate the console or control surface and the digital audio workstation competently.
- Set gain structure correctly through the entire chain and explain why gain staging matters.
- Select microphones appropriate to a source and justify the choice by transducer type and polar pattern.
- Place microphones effectively on common sources: voice, acoustic and electric guitar, drums, piano, and amplifiers.
- Apply stereo microphone techniques and explain the imaging each produces.
- Recognize and avoid phase and polarity problems in multi-microphone setups.
- Record multitrack sessions cleanly, at appropriate levels, without clipping or excessive noise.
- Manage headphone monitoring and cue mixes for performers.
- Edit recorded audio: comping, timing correction, crossfades, and cleanup.
- Apply equalization, dynamics processing, and time-based effects with stated intent.
- Produce a balanced mix with appropriate level, panning, and spectral placement.
- Deliver a finished mixed project to specification, correctly formatted and labelled.
- Maintain session and file organization, backup, and version control.
- Apply studio etiquette, safety, and equipment care, including hearing protection practice.
Optional Outcomes
- Operate analog outboard equipment and tape machines where available.
- Record a live ensemble or live event.
- Perform basic studio maintenance, cable testing, and troubleshooting.
- Work as an assistant engineer in a session led by another student.
- Produce a session budget and schedule.
- Document work for a portfolio or reel.
Major Topics
Required Topics
- Studio orientation, patching, and signal flow
- Console and DAW operation
- Gain structure and level management
- Microphone types, polar patterns, and selection
- Microphone placement by source
- Stereo techniques: XY, ORTF, spaced pair, mid-side
- Phase, polarity, and multi-microphone interaction
- Multitrack tracking sessions
- Headphone cue mixes and performer communication
- Editing: comping, timing, crossfades
- Equalization and dynamics processing in practice
- Reverb, delay, and modulation in a mix context
- Mixing: balance, panning, and depth
- Mixdown, export, and delivery formats
- Session management, file organization, and backup
- Studio safety, equipment care, and hearing protection
Optional Topics
- Analog outboard and tape
- Live and location recording
- Studio maintenance and troubleshooting
- Assistant engineering and session roles
- Budgeting and session scheduling
- Portfolio and reel development
Resources & Tools
- Modern Recording Techniques (Huber, Runstein) — the standard text across the audio engineering sequence.
- The Recording Engineer's Handbook (Owsinski) — the practical microphone placement reference students actually use in the room.
- Mixing Secrets for the Small Studio (Senior) — excellent, practical, and paired with a free companion website of multitrack material.
- The studio itself: console or control surface, converters, preamps, microphone locker, outboard processing, and monitoring — the reason the lab fee exists.
- A digital audio workstation — Pro Tools is the common studio standard; Logic, Reaper, and Ableton are widely used.
- Cambridge-MT Multitrack Library — free, high-quality multitrack sessions for mixing practice outside studio hours.
- Reference headphones, and a set of musicians' earplugs — see the hearing note below.
- AES (Audio Engineering Society) — student membership, technical papers, and standards.
Career Pathways
- Recording engineer and assistant engineer — the traditional studio path.
- Mix engineer — increasingly freelance and remote.
- Live sound engineer — front of house and monitors; a large and steady employment category, and Florida's venue, cruise, and theme park sectors hire continuously.
- Audio post-production — dialogue, effects, and mixing for picture; the continuation into MUM2640.
- Broadcast and streaming audio.
- Game and themed entertainment audio — Orlando's attraction industry is one of the largest concentrations of audio work in the country.
- Podcast and content audio production — unglamorous, large, and consistently hiring.
- Audio systems installation and integration — commercial AV work, which pays well and is frequently overlooked.
- SOC codes 27-4014 Sound Engineering Technicians and 27-4011 Audio and Video Technicians.
Special Information
⚠ Hearing damage is the career-ending injury in this field, and it is entirely preventable
Nothing else in this guide matters as much. An audio engineer's hearing is the instrument, and noise-induced hearing loss and tinnitus are permanent and cumulative — there is no recovery and no treatment that restores what is lost. The profession has a well-documented problem here, and the damage is done in exactly the environment this course takes place in.
The specifics worth internalizing while the habits are still forming:
- Risk is a function of level and time together. NIOSH recommends a limit of 85 dBA over 8 hours, and the permissible exposure time falls sharply as level rises — roughly halving for every 3 dB increase. At 100 dB, safe exposure is measured in minutes, not hours. A long mixing session at a level that feels "normal" is the risk, not a single loud moment.
- Mix quieter than feels good. Loud monitoring is seductive because everything sounds better — the ear's frequency response flattens at high levels, so a loud mix flatters itself. Professionals monitor at moderate levels and check loud only briefly. This protects hearing and produces better mixes, because balance decisions made loud do not translate.
- Take real breaks. Ear fatigue is measurable within an hour or two. A short break every hour improves both judgment and safety, and engineers who do not take them make bad decisions late in a session and then live with them.
- Use proper protection at live events. Musicians' earplugs with flat attenuation preserve the frequency balance while lowering level, unlike foam plugs which dull the high end. They are inexpensive and they are what allows a live engineer to keep working.
- Tinnitus is a warning, not a badge. Ringing after a session means damage occurred. Persistent tinnitus is permanent. Students who normalize it will lose the career they are training for.
Get a baseline audiogram now, while your hearing is intact, and repeat it periodically. It is the only way to know whether you are losing anything, and by the time loss is obvious in daily life it is substantial and irreversible.
⚠ Gain staging and phase are where student recordings go wrong
Two technical problems account for most of the difference between student and professional recordings, and both are solved in the lab rather than in the mix.
Gain structure. Every stage in the chain has an optimal operating level, and the goal is a strong, clean signal at each without clipping any. Students err in both directions: recording too hot and clipping converters — a digital distortion that cannot be repaired — or recording far too quietly and then raising the level later, which raises the noise floor with it. The habit worth building: set levels at the source, use the preamp rather than the fader, and leave real headroom.
Phase and polarity. When two microphones capture the same source at different distances, their outputs combine with comb filtering — a hollow, thin sound that no amount of equalization fixes. This is the single most common reason a multi-microphone drum or guitar recording sounds worse than a single microphone would have. The defenses are concrete: apply the 3:1 rule as a starting point, check every pair in mono before committing, and use the polarity invert button as a diagnostic rather than an afterthought.
The general principle behind both: fix it at the source. The belief that problems can be repaired in the mix is the most expensive misconception in recording — a badly placed microphone produces a recording that cannot be made good, only made less bad.
⚠ Career honesty: the traditional studio job is scarce, the skills are not
Students should hear this plainly. The commercial recording studio sector has contracted substantially — home and project studios absorbed much of the work, and the number of staff engineer positions at large facilities is a fraction of what it once was. Entry is still frequently through unpaid or low-paid assistant work, and the traditional path is genuinely narrow.
The honest reframing is that the skills relocated rather than disappeared. Live sound, audio post, broadcast, game audio, themed entertainment, corporate AV, house of worship production, and podcast work all hire people who understand signal flow, can place a microphone, and can deliver a clean mix on a deadline. Several of those pay better and offer more stability than a studio ever did.
Three things make the difference in this field, and none of them is the degree: a portfolio of finished work; reliability, which in freelance audio is the whole reputation; and being genuinely useful in a room — the assistant who anticipates, keeps the session organized, and does not need to be told twice is the one who gets called again. Take the lab seriously as practice for that, because it is exactly what is being assessed.
Course format, credits, and contact hours
Daytona State publishes MUM2600L at 2 credits with a $100 lab fee, corequisite MUM2600, offered in spring. The 60 contact hours given here follows the standard studio-laboratory convention of roughly four scheduled hours per week for a two-credit lab, and is a derived value — confirm the scheduled hours on your syllabus.
Expect assessment by practical demonstration and finished deliverable: sessions set up and run under observation, recordings evaluated technically, and a completed mixed project. Studio time is booked and scheduled, frequently outside normal class hours, and independent booked time is usually expected on top of the scheduled hours. Students should plan for that and should book early — studio access is the scarce resource in every program of this kind.
How Florida course levels affect transfer
The first digit of an SCNS number denotes the year of offering, not transferability. Courses at the 1000 and 2000 levels transfer transparently between Florida public institutions, and 3000 to 4000 is unproblematic since both are upper division. The boundary that actually matters is 2000 to 3000, where lower-division credit generally cannot satisfy an upper-division requirement.