The Digital Audio Workstation
MUM1634 — MUM1634
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Course Description
The Digital Audio Workstation focuses on audio recording using a Digital Audio Workstation, emphasising the development of basic and intermediate skills on the most current software and hardware used in the recording industry.
Within the SCNS taxonomy, MUM is the Music Business and Production prefix. Daytona State publishes this at 3 credits, offered fall, with MUM1610 and MUM1622 as corequisites.
⚠ A three-course co-enrolled block
MUM1634, MUM1610 (Survey of Recording Technology), and MUM1622 (Sound Reinforcement) list each other as corequisites and are all offered in fall, taken together as a single first-term block. ⚠ The entry point to this programme therefore runs once a year — missing the fall intake delays entry by a full year. Confirm the current pattern with the department.
The workstation is the instrument that every audio job now assumes fluency in, and fluency means speed. Anyone can find a function in a menu; what employers are actually paying for is someone who can capture, edit, and organise a session fast enough not to slow a room full of musicians down. Keyboard shortcuts and file discipline sound like trivia and are the difference between being hired again and not.
Daytona State does not publish a lecture and laboratory split for its performing arts courses. The applied and studio courses in these prefixes run at approximately 20 contact hours per credit — TPP1110 (Acting 1) and MUM1622 (Sound Reinforcement) are both live at 3 credits and 60 hours. This course is a studio or applied course and is priced at that convention.
Learning Outcomes
Required Outcomes
- Set up and configure a digital audio workstation and its hardware.
- Configure audio interfaces, drivers, and buffer settings.
- Diagnose and resolve latency and monitoring problems.
- Create, organise, and manage sessions and their files.
- Apply consistent file naming and session organisation practice.
- Record audio at appropriate levels with correct gain structure.
- Record multiple simultaneous inputs.
- Use punch recording, loop recording, and take management.
- Comp a performance from multiple takes.
- Edit audio accurately, including crossfades and timing correction.
- Apply time and pitch correction appropriately and describe its limits.
- Record and edit MIDI.
- Use virtual instruments and manage their resources.
- Use automation for level, pan, and parameter changes.
- Apply equalisation purposefully rather than habitually.
- Apply dynamics processing and describe what each control does.
- Use time-based effects and manage them on sends.
- Build and manage a mix using buses and groups.
- Balance a mix and evaluate it on multiple playback systems.
- Export and deliver files to specification.
- Back up sessions and manage storage reliably.
- Work efficiently using keyboard shortcuts.
- Troubleshoot systematically when something does not work.
- Apply hearing conservation practice in every session.
Optional Outcomes
- Describe advanced editing and sound design techniques.
- Describe mastering at an introductory level.
- Describe scoring to picture.
- Describe collaborative and remote session workflows.
- Describe control surfaces and hardware integration.
- Obtain a manufacturer certification in a workstation platform.
Major Topics
Required Topics
- Workstation and hardware configuration
- Interfaces, drivers, and buffers
- Latency and monitoring
- Session and file management
- Naming and organisation practice
- Recording levels and gain structure
- Multitrack recording
- Punch, loop, and take management
- Comping
- Audio editing and crossfades
- Time and pitch correction
- MIDI recording and editing
- Virtual instruments
- Automation
- Purposeful equalisation
- Dynamics processing
- Time-based effects and sends
- Buses and groups
- Mix balance and translation
- Export and delivery specifications
- Backup and storage
- Keyboard shortcuts and speed
- Systematic troubleshooting
- Hearing conservation
Optional Topics
- Advanced editing and sound design
- Introductory mastering
- Scoring to picture
- Remote and collaborative workflow
- Control surfaces
- Platform certification
Resources & Tools
- A digital audio workstation you own and use daily — several are free or free-tier, and the professional ones offer heavily discounted educational licences. Fluency comes from hours, not from which one you chose.
- Custom musician's earplugs — from an audiologist; the single best purchase anyone in this field makes. See the hearing note below.
- A decent pair of monitoring headphones — and learn what your room and your headphones do to what you hear.
- Audio Engineering Society (aes.org) — the professional body, with inexpensive student membership and an extensive technical library.
- U.S. Copyright Office (copyright.gov) — free and authoritative; its circulars on music copyright are short and readable.
- ASCAP, BMI, and SESAC — performing rights organisations; understand what they do before you need them.
- Manufacturer documentation and training — console, DAW, and control system makers publish extensive free material, and certification programmes exist for several show control platforms.
- Record everything you can. In audio, the portfolio is the qualification — record student ensembles, local bands, theatre, and events, and keep the results organised.
Career Pathways
- Sound engineering technician — SOC 27-4014.
- Audio and video technician — SOC 27-4011; the largest and steadiest employment category in this field.
- Live sound engineer — touring, venues, houses of worship, and corporate events.
- Studio recording, mixing, and mastering — the aspirational path, and the most competitive.
- Broadcast and streaming audio.
- Post-production audio for film, television, and games — growing, and technically demanding.
- Theatrical sound design and show control — a distinct speciality with real demand.
- Theme park and attraction audio and show systems — a major Florida employer, and one that hires technicians rather than only artists.
- Cruise line audio and entertainment technology — another substantial Florida-adjacent employer.
- Corporate audiovisual and live event production — steady, well paid, and consistently under-considered by students.
- Systems integration, installation, and audiovisual design — commercial work with regular hours.
- Equipment sales, support, and applications engineering — manufacturers recruit from working technicians.
Special Information
⚠⚠ Back up your sessions, or lose your work — this happens to students every term
- A drive failure, a corrupted session, or a lost laptop destroys unbacked work completely, and in audio there is no partial recovery: the performance is gone.
- Follow 3-2-1: three copies, two kinds of media, one somewhere else. For a student that is the working drive, an external drive, and cloud storage.
- ⚠ Back up after every session, not weekly. The work you lose is always the work since the last backup, and a full session is a lot to redo — if the musicians have gone home, it cannot be redone at all.
- Back up the whole session folder, not just the project file. A project file without its audio is worthless, and this is the mistake students make most.
- Consolidate and archive when a project finishes, so it opens years later without missing files.
- Export stems as well as the mix. Software versions change and sessions stop opening; stems remain usable indefinitely.
- Name files meaningfully from the start. "Audio 07 final FINAL v3" is unrecoverable six months later, and clients ask six months later.
- ⚠ Test that a backup restores rather than assuming it works — the only proof a backup is real is opening it from the copy.
- Keep client material securely and understand you are holding someone else's work.
⚠ Speed is the employable skill — build it deliberately
- A session costs money by the hour and there is a room full of people waiting. An engineer hunting through menus is visibly the bottleneck, and it is remembered.
- Learn keyboard shortcuts from the first week and force yourself to use them — it is slower for a fortnight and permanently faster afterwards.
- Build templates. A prepared session with your usual routing, buses, and naming saves setup time on every project.
- Know your troubleshooting order — signal present, routing, monitoring, interface, drivers — and work through it calmly rather than randomly.
- Set up before people arrive. Musicians lose energy waiting, and the performance suffers for reasons nobody attributes to the engineer.
- Keep the session running. Record more than you think you need; the best take is frequently one nobody knew was being recorded.
- ⚠ Practise on your own material constantly. The programme provides perhaps a few hundred hours; fluency takes thousands, and the difference is made outside class.
- Finish things. A completed, delivered, imperfect project teaches more and portfolios better than ten abandoned perfect ones.
⚠⚠ Your hearing is the instrument — and the damage is permanent, cumulative, and painless
- Noise-induced hearing loss does not heal. There is no treatment that restores it, and in an audio career it is a slow, self-inflicted, entirely preventable end to your employability.
- ⚠⚠ It accumulates and you will not notice it happening. The loss begins in frequency ranges you do not use conversationally, so by the time it is obvious in normal speech it is substantial and long-established.
- Both level and duration matter. A moderate level for a long session does as much damage as a loud one for a short one — and studio and live work are long.
- Mix at moderate levels. Loud monitoring is not more accurate, it is more flattering — it exaggerates low and high frequencies and produces mixes that fall apart quietly. Reference at a conversational level and check loud briefly.
- Take breaks every hour. Ear fatigue degrades judgement long before it damages hearing, and most bad mix decisions are made in hour five.
- ⚠ Get custom musician's earplugs. Unlike foam plugs they attenuate evenly, so you can still hear accurately — they cost roughly what a decent microphone cable set costs and they protect a career. Wear them at every live event, without exception.
- Beware in-ear monitors and headphones, where the source is against the eardrum and there is no room to warn you it is loud.
- Ringing or muffled hearing after a session is a warning, not a badge. Repeated temporary shifts become permanent ones.
- Get a baseline hearing test now, while you are young, and repeat it periodically. It is the only way to detect the change early enough to act on it.
- ⚠ Tinnitus is common in this profession and there is no cure. Every experienced engineer knows someone whose career it ended.
⚠⚠ Copyright in music is two separate rights — and this is where careers go wrong
- A recorded song contains two distinct copyrights: the composition (the song itself — melody and lyrics) and the sound recording (the particular recorded performance). They can be owned by entirely different people, and using a recording generally requires clearing both.
- ⚠⚠ Sampling requires permission from both rights holders. There is no minimum duration that is automatically safe, "it is only two seconds" is not a defence, and neither is altering it beyond recognition.
- ⚠ Credit is not a licence. Naming the source, linking to it, or saying "no copyright infringement intended" changes nothing legally — this is the single most common misunderstanding among students.
- Fair use is a defence assessed case by case, not a category you can rely on in advance, and commercial use weighs against it.
- Agree splits in writing before the session, not after the song works. Almost every serious dispute between collaborators is about ownership that everyone assumed was obvious. Write down who wrote what and who owns what, and have everyone sign it.
- Understand work for hire. An engineer or producer working under a work-for-hire agreement may own nothing of what they made; one working without an agreement may own more than the client expected. Either way, get it in writing before the work starts.
- Get releases from performers, and understand what rights a session player is granting.
- Live performance of others' work requires a licence, normally held by the venue through a performing rights organisation — but confirm rather than assume, particularly for events you organise yourself.
- Register your own work, keep dated records of creation, and archive session files and stems.
- ⚠ Rule 11 applies. Music licensing, streaming royalties, and the treatment of AI-generated material are all actively changing — verify current requirements and take advice on anything commercial.
How Florida course levels affect transfer
The first digit of an SCNS number denotes the year of offering, not transferability. Courses at the 1000 and 2000 levels transfer transparently between Florida public institutions, and 3000 to 4000 is unproblematic since both are upper division. The boundary that actually matters is 2000 to 3000, where lower-division credit generally cannot satisfy an upper-division requirement.
MUM1634 is 3 credits and approximately 60 contact hours, offered fall only at Daytona State, with MUM1610 and MUM1622 as corequisites.
⚠ The three-course block runs once a year. Get your own workstation and use it daily — fluency is built in hours, not in class time.