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User Experience and User Interface Design

GRA2134C — User Experience & Interface Design
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3 credit hours 72 contact hours Prerequisites: Broward College lists PGY1801C, CTS1851C, or DIG2100C with a minimum grade of C — i.e. prior coursework in digital imaging, web development, or digital media. Programmes generally expect working knowledge of design software and web fundamentals. Prerequisite structure varies by institution; consult your programme's published curriculum plan. v1.0

Course Description

User Experience and User Interface Design provides an overview of User Experience Design (UX) and User Interface Design (UI), with particular attention to mobile usage contexts. Students identify user needs and map efficient pathways through a product, then use colour, typography, iconography, photography, and spatial relationships to build an interface that expedites the user's journey.

Within the SCNS taxonomy, GRA is the Graphic Arts prefix. Broward College publishes this at 3 credits with 72 total contact hours (30 lecture + 42 laboratory), prerequisites PGY1801C, CTS1851C, or DIG2100C at a minimum grade of C.

The distinction in the title is real and worth getting right immediately. UX is about whether the thing works for the person using it — research, structure, flow, and whether the task can be completed. UI is about the surface that carries it — layout, type, colour, controls, and states. They are different disciplines that are frequently held by the same person, and confusing them produces beautiful products nobody can use and usable products nobody wants to look at.

⚠ Contact hours here run well above the usual convention

Worth noting because it affects your schedule. Most 3-credit C-suffixed courses in this repository run 60 contact hours. Broward's entire GRA family runs 72 hours for 3 credits — 24 contact hours per credit — with two of its courses at 96. That reflects a studio model where laboratory time dominates: this course is 30 lecture and 42 laboratory hours, so more than half the scheduled time is production work. Budget for it, and note that a receiving institution's 60-hour equivalent is a genuinely smaller course.

Learning Outcomes

Required Outcomes

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Special Information

⚠ Accessibility is a legal requirement, not a design preference

The professional obligation most often omitted from introductory design teaching, and the one with the clearest consequences.

Inaccessible digital products create legal exposure in the United States. The Americans with Disabilities Act has been applied to websites and applications in a substantial and growing body of litigation; Section 508 governs federal agencies and their contractors; and public institutions in Florida — including the college you are attending — operate under accessibility obligations. WCAG is the standard courts and procurement documents point to.

What that means for the work you produce in this course:

The framing worth internalising: accessible design is better design for everyone. Captions help in noisy rooms, high contrast helps in sunlight, and large touch targets help everyone on a moving bus. Designing for the edge improves the middle. Rule 11 applies — WCAG versions and the legal landscape both change; verify current standards.

⚠ Test with real users — five of them, badly, this week

The highest-return habit in the discipline, and the one students most consistently skip because it feels unrigorous.

Usability testing does not require a lab, a budget, or a statistician. The influential finding from the usability literature is that a small number of participants — around five — reveals the large majority of usability problems in a design, because serious problems are hit by almost everyone. Beyond that, you are re-finding the same issues.

How to do it properly:

The professional point underneath: you are not the user. You know where everything is because you built it, you are more technically fluent than your audience, and your intuitions about clarity are systematically miscalibrated by that knowledge. Testing is the only correction.

⚠ The portfolio is the qualification — build case studies, not screenshots

Direct career advice, because hiring in this field works differently from most.

UX and UI roles are awarded on portfolio, not on degree. Employers want to see how you think, and a gallery of attractive screens does not show that. What they read is a case study:

Practical advice: three deep case studies beat twelve shallow ones. Redesigning a famous app is the most common student portfolio piece and the least persuasive, because everyone does it and nobody had access to real constraints. Design something real — a local non-profit, a small business, a campus organization — where you had to talk to actual users and live with actual limits. And write clearly; a designer who cannot explain a decision in a paragraph will not be trusted with one.

⚠ Dark patterns: the ethics question this field cannot avoid

Worth confronting directly, because you will be asked to do it and it is increasingly illegal.

Interface design can be used to manipulate. Techniques that exploit habit, attention, and social pressure to produce decisions users would not otherwise make are collectively called dark patterns, and they are effective, which is exactly why they persist:

The practical reasons to refuse, beyond the ethical one: regulators are acting. The FTC has brought enforcement actions over manipulative subscription and cancellation flows, the FTC's click-to-cancel and negative-option rulemaking targets exactly this, and European regulation has moved further. Designing these is professional risk, not just moral compromise.

The stance worth adopting early: a designer's obligation runs to the user as well as to the client. You will not always win that argument, but the argument is part of the job, and the strongest version of it is commercial — dark patterns produce churn, refunds, chargebacks, and reputational damage, and the metrics that make them look successful are usually short-horizon.

Course format and transfer

GRA2134C is 3 credits with 72 contact hours (30 lecture + 42 laboratory) at Broward. It is a studio course: assessment is by project — research artefacts, wireframes, a working prototype, test findings, and a presented case — with critique as the primary instructional method. Learn to receive critique without defending; the ability to hear a problem with your work and act on it is the skill the studio format exists to build.

How Florida course levels affect transfer

The first digit of an SCNS number denotes the year of offering, not transferability. Courses at the 1000 and 2000 levels transfer transparently between Florida public institutions, and 3000 to 4000 is unproblematic since both are upper division. The boundary that actually matters is 2000 to 3000, where lower-division credit generally cannot satisfy an upper-division requirement.

Two transfer notes. Contact hours differ substantially across institutions for this credit value, as described above, so a receiving institution may or may not treat a 60-hour course as equivalent. And graphic design A.S. degrees are applied and do not carry the A.A.'s guaranteed junior-status transfer; students planning a B.A. or B.F.A. should confirm the pathway early, since art and design programmes frequently require portfolio review for admission regardless of transcript.


Generated September 2, 2026 · Updated September 2, 2026