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EME4673: Foundations of Instructional Design

EME4673 — Foundations of Instructional Design
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3 credit hours 45 contact hours Prerequisites: None at UWF, and the 4000-level number is misleading -- this is a genuine introduction assuming no prior coursework in the field. ⚠ Useful but unlisted: an educational psychology or learning theory course, and any experience teaching or training anyone. ⚠ The most useful thing to bring is a real subject you know well, since the design project needs content. ⚠ EME 4674 (Development of Instructional Materials) is the sequence partner; take both if you intend to work in the field. v1.0

Course Description

EME4673 Foundations of Instructional Design is the introduction to a professional field most students have never heard of and many end up working in: the systematic design of instruction — figuring out what people need to be able to do, building something that gets them there, and finding out whether it worked.

The statewide inventory records the course at four institutions, including St. Petersburg College, the University of Florida, the University of North Florida and the University of West Florida.

InstitutionTitleWhat the entry says
UWFFoundations of Instructional Design (matches the statewide title)"Introduces students to the field of instructional design, a systemic and systematic, research-based means of designing effective, efficient, learner focused instruction. Students will use the ADDIE process to design a lesson." School of Education, Department of Instructional Design and Technology, 3 sh.
UFIntroduction to Instructional DesignTitle confirmed.

"Foundations" and "Introduction" are the same course — title drift, not divergence.

UWF's phrasing repays close reading, because it contains three claims that define the discipline:

ADDIE is the course's spine. Analysis, Design, Development, Implementation, Evaluation — the field's oldest and most widely taught framework, and the one UWF names explicitly.

The field's own critique of ADDIE is part of a good course. It is frequently taught as linear and is almost never practised that way; iterative and rapid-prototyping models — SAM, design thinking, agile approaches — exist because real projects loop. ADDIE is best understood as a checklist of things that must happen, not an order they must happen in.

The learning theory underneath. Behaviourism (objectives, practice, feedback, reinforcement); cognitivism — ⚠ above all cognitive load theory, which is the single most practically useful theory in the field: working memory is small, and instruction that overloads it fails regardless of how good the content is; and constructivism (authentic tasks, scaffolding, learner-constructed meaning). Gagné's nine events of instruction, Bloom's taxonomy, Mayer's multimedia principles and Merrill's first principles all appear.

Learning Outcomes

Required Outcomes

Optional Outcomes

Major Topics

Required Topics

Optional Topics

Resources & Tools

Career Pathways

This is an unusually employable course for an education-adjacent field, because instructional design is not confined to schools — every large organisation that trains anyone employs designers.

Practical note on entry. Many instructional design roles ask for a master's degree, and UWF, UCF and USF all run graduate programmes in the field. But the portfolio does more of the work than the credential, and entry through a training-specialist or e-learning-developer role is common and realistic with a bachelor's plus demonstrated work.

Special Information

Prerequisites and who takes it

UWF lists no prerequisite, and the course may not be repeated for credit. It sits in the Department of Instructional Design and Technology within the School of Education.

⚠ The sequence partner

At UWF this course is followed by EME 4674 "Development of Instructional Materials", which covers "the pedagogical, technical, and logistical aspects of instructional messages" and the fundamentals of instructional development.

The pair maps onto ADDIE's own split: this course is Analysis and Design; the next is Development. If you intend to work in the field, take botha designer who can analyse but cannot build is employable only at organisations large enough to separate the roles, and most are not.

Course format and workload

3 credits, 45 contact hours — lecture and discussion, three hours per week; frequently offered online, which is fitting for the subject.

Expect 6–9 hours per week outside class. ⚠ The workload is project-shaped rather than evenly distributed: reading and short assignments early, then a large design project that consumes the second half. Students who start the project when it is assigned rather than when it is due do substantially better, because the analysis phase needs time to be done properly and cannot be compressed.

Assessment normally includes the design document or lesson as the major deliverable, analysis exercises, objective-writing practice, discussion participation, and often a peer review round.

⚠ What students find hardest

Articulation and transfer

The number EME4673 is used at all four institutions carrying it, so SCNS articulation is clean; only the title varies.

The practical transfer question is which degree it counts toward. Instructional design sits in different colleges at different institutions — education, communication, or information science — and a course that is core in one programme may be an elective in another. Keep the syllabus and the design project.

Prefix note. EME is educational media and technology; EDF educational foundations; EDG general education/curriculum; EEX exceptional student education; LIS library and information science; ISM information systems management. ⚠ Instructional design courses appear under EME, EDG and occasionally LISsearch by subject rather than prefix.

⚠ A note on teacher certification

This course is not a teacher preparation course and does not lead to Florida teaching certification.Certification requires completion of a state-approved preparation programme plus the FTCE — not an accumulation of education-prefixed credits. Instructional design is a separate profession with no licensure requirement, which is part of why it attracts teachers looking to move.

AI Integration

⚠⚠ No field in this repository is being reshaped by generative AI faster than instructional design, and a current course should say so directly.

What is genuinely changing in professional practice:

⚠⚠ Where it fails, and the failures map exactly onto what the course is teaching:

AI as subject matter, which belongs in the course. Instructional designers are now asked to design training about AI use, to build AI-assisted learning experiences, and to advise on policy. There is also a genuine research question the field is actively arguing about: if a tool can produce an answer, what should people still be able to do unaided? That is a needs-analysis question, and it is this discipline's question rather than a technology one.

The honest professional framing.Generative tools compress Development — the phase that used to consume the most hours — and leave Analysis, Design and Evaluation largely untouched. Those are the judgement-heavy phases, and they are what this course teaches. A designer whose value was building slides is exposed; a designer who can determine what is actually needed, define what success looks like and prove whether it was achieved is more valuable, not less.

Academic integrity. Follow the course policy. ⚠ There is a particular irony worth naming: generating your instructional design project means outsourcing the analysis and design judgement that IS the assignment — and, in a field where the portfolio is the credential, it produces a work sample you cannot discuss in an interview. Submitting generated work as your own violates every Florida institution's policy, and here it also costs you the artefact you came for.


Generated September 8, 2026 · Updated September 8, 2026