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Software Engineering

CEN4010 — CEN4010
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3 credit hours 45 contact hours Prerequisites: Upper-division standing in a computing program and a data structures course (COP3530 or equivalent); object-oriented programming experience is assumed. Expect a semester-long team project - treat it as the course rather than as a group assignment, and agree a branching strategy and definition of done in week one. Note that institutions place related content differently under the CEN prefix; Broward carries CEN4353C/CEN4354C as a web development sequence. v1.0

Course Description

CEN4010 – Software Engineering is a 3-credit upper-division course on building software as a team, at scale, over time — requirements, design, architecture, testing, process, and maintenance. It is the course where programming becomes engineering.

The distinction matters and is the reason the course exists. Prior programming courses ask you to write a correct program, alone, that is graded and discarded. Software engineering addresses the problems that appear when a system is large enough that no one person understands all of it, is built by a team whose members change, and must be maintained for years by people who did not write it. Most professional software cost is incurred after the first version ships, and that fact drives nearly everything in this course.

Content covers the software lifecycle — and why models exist; process models — waterfall, iterative, spiral, and agile; agile practice — Scrum, Kanban, sprints, and retrospectives; requirements engineering — elicitation, analysis, specification, and validation; user stories and use cases; modeling — UML class, sequence, state, and activity diagrams; software architecture — styles, patterns, and trade-offs; design principles — coupling, cohesion, SOLID, and separation of concerns; design patterns; testing — unit, integration, system, acceptance, and regression; test-driven development and coverage; quality assurance — code review, static analysis, and metrics; version control and branching strategy; continuous integration and deployment; project management — estimation, scheduling, and risk; maintenance and technical debt; professional ethics; and a substantial team project.

Learning Outcomes

Required Outcomes

Optional Outcomes

Major Topics

Required Topics

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Resources & Tools

Career Pathways

Florida demand is broad: Orlando (simulation, defense, and hospitality technology), Tampa (financial services and health care), Miami (international business and startups), Jacksonville (financial and logistics), and the Space Coast (aerospace). A large share of these roles are remote-eligible, which widens both opportunity and competition. Employers hiring at entry level look hard at whether a candidate has worked on a team codebase — which is exactly what this course provides and what solo coursework does not.

Special Information

⚠ The team project is the course — treat it that way

The most important practical advice. This course is usually built around a semester-long team project, and students frequently treat it as a group assignment to be divided up and merged at the end. That approach misses the entire point and reliably produces a bad grade and a worse experience.

What the project is actually teaching: integration is where projects fail, not implementation. Code that works in isolation and is combined the week before the deadline will not work, and discovering that is the lesson. The professional practices exist to prevent it — integrate continuously rather than at the end, keep the main branch working at all times, write tests so that someone else's change surfaces your breakage immediately, and review each other's code.

Two concrete habits worth adopting in week one: agree a branching strategy and definition of done before writing code, and hold a short regular standup even if the course does not require it. Teams that do these finish; teams that divide the work and disappear for ten weeks do not.

⚠ Requirements failures are the expensive ones — and they are failures of asking

The finding that justifies the course's heavy emphasis on requirements. Defects introduced in requirements are dramatically more expensive to fix than coding defects, because a system built correctly to the wrong specification must be rebuilt rather than patched, and the error is usually discovered at delivery.

The failure mode is rarely stupidity. It is that stakeholders do not know what they want in the form you need it, describe solutions rather than problems, omit what seems obvious to them, and disagree with each other without realizing it. So the skill is not transcription but interrogation: ask what problem they are solving rather than what feature they want, ask about the exceptional cases, ask what "fast" or "secure" means in numbers, get requirements testable ("the page loads in under two seconds for 95 percent of requests" rather than "the system is fast"), and show something early, because people recognize what they want far more reliably than they can describe it.

This is also why agile methods exist: not because planning is bad, but because feedback is more reliable than foresight when requirements are uncertain.

⚠ Write tests, and understand what coverage does and does not tell you

The technical discipline with the highest career value, and the one students most resist because it feels like work that does not add features. It adds the ability to change the code later without breaking it, which is the entire basis of maintenance.

What matters: test behavior, not implementation, or your tests break every time you refactor and you will delete them; write tests for the edge cases — empty, null, boundary, and error paths — because that is where defects live; and make tests fast and deterministic, because a slow or flaky suite gets ignored.

On coverage: it is a useful signal and a terrible target. High coverage with weak assertions proves only that the code ran, and a team optimizing for a coverage number will write tests that raise it without catching anything. The honest question is not "what percentage is covered" but "if I broke this, would a test tell me?"

Technical debt is a financial metaphor, and the metaphor is the useful part

A concept students meet here and use for the rest of their careers. Technical debt is the accumulated cost of design shortcuts — code that works but is hard to change. The metaphor is precise: taking on debt can be rational when shipping sooner has real value, but it accrues interest in the form of slower future work, and unmanaged debt eventually consumes the team's entire capacity.

The professional skills are to take debt deliberately rather than accidentally — knowing you are doing it and why; to make it visible, by recording it as work rather than leaving it as folklore; and to repay it continuously in small increments rather than proposing a rewrite, since large rewrites usually fail. The framing is also how you argue for refactoring time to a manager: not "the code is ugly" but "this area costs us a week of every sprint, and two days of work would remove that."

⚠ Estimation is systematically optimistic — plan for that

Practical and immediately applicable to the team project. Software estimates are reliably too low, and the causes are structural rather than personal: people estimate the coding and forget testing, integration, review, deployment, meetings, and rework; they estimate the path where nothing goes wrong; and they are pressured toward the answer that is wanted.

What helps: estimate in relative size rather than hours where possible, since people compare better than they measure; break work down, because small items estimate far more accurately than large ones and an item nobody can break down is an item nobody understands; use historical velocity instead of hope once you have any; and re-estimate as you learn. And remember Brooks's point, which is genuinely counterintuitive and genuinely true: adding people to a late project makes it later, because communication overhead grows faster than capacity.

Learn Git properly here — it is the tool you will use every day

Career advice with an unusually direct payoff. Most students arrive knowing enough Git to commit to main and push, and that is not enough to work on a team. This course is where you should get genuinely comfortable with branching, merging, resolving conflicts, pull requests, and rebasing — and with recovering from mistakes, since knowing how to undo something safely is what removes the fear that leads people to avoid branching at all.

Two things employers notice: a clean commit history with meaningful messages, which signals someone who thinks about the people reading the code later; and a public repository showing real collaboration — issues, pull requests, review comments. A candidate who can walk an interviewer through a pull request they reviewed is demonstrating exactly the skill entry-level hiring is trying to assess.

Numbering and program context

CEN4010 sits in the upper-division computing sequence, following the programming and data structures courses (COP3530 and equivalents) and commonly alongside COP4813 (web applications programming), COP4610 (operating systems), CEN3722 (human computer interfaces), and CEN4801 (systems integration). Lower-division software design appears at CEN2002C.

The CEN prefix denotes computer software engineering, and institutions place related content differently — Broward, for example, carries CEN4353C / CEN4354C as a web development sequence under the same prefix. SCNS equivalency applies to the same number at the same level, never across numbers, so confirm that a receiving institution accepts a CEN course toward the major rather than as elective credit, and note that a 2000-level software design course does not satisfy a 4000-level software engineering requirement regardless of content overlap.


Generated September 1, 2026 · Updated September 1, 2026